#include <CDisplayDraw.h>
Inheritance diagram for CDisplayDraw:

Public Member Functions | |
| CDisplayDraw () | |
| Default constructor. | |
| ~CDisplayDraw () | |
| Default destructor. | |
| zint | Init (zulong width, zulong height) |
| Inits the rendering system. | |
| zint | RenderDisplay () |
| Renders the display. | |
| zint | ResizeDisplay () |
| Actions to be done when the windows is resized. | |
| zint | Idle () |
| Idle function. | |
| CMatrix | SetProjectionMatrix (zfloat l, zfloat r, zfloat b, zfloat t, zfloat n, zfloat f) |
| Sets the projection matrix and the 6 frustum planes. | |
| CMatrix | SetProjectionMatrix (zfloat fov, zfloat aspect, zfloat near, zfloat far) |
| Sets the projection matrix and the 6 frustum planes. | |
| CMatrix | GetProjectionMatrix () |
| returns projection matrix | |
| CFrustum | GetFrustum () |
| Returns the frustum. | |
| zint | SetKeyboard (CKeyboard keyboard) |
| Sets the keyboard object. | |
| CKeyboard * | GetKeyboard () |
| Gets the keyboard object. | |
display drawing class
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Default constructor.
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Default destructor.
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Returns the frustum.
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Gets the keyboard object.
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returns projection matrix
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Idle function.
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Inits the rendering system.
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Renders the display.
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Actions to be done when the windows is resized.
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Sets the keyboard object.
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Sets the projection matrix and the 6 frustum planes.
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Sets the projection matrix and the 6 frustum planes. l = left, r 0 right, b = bottom, t = top, n = near, f = far |