Angle(CVector3 v) const | CVector3 | [inline] |
ClosestPointOnLine(CVector3 v1, CVector3 v2) const | CVector3 | [inline] |
Cross(const CVector3 &v1, const CVector3 &v2) | CVector3 | [inline] |
CVector3() | CVector3 | [inline] |
CVector3(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
CVector3(const CVector3 &v) | CVector3 | [inline] |
CVectorTex3() | CVectorTex3 | [inline] |
CVectorTex3(zfloat valx, zfloat valy, zfloat valz, zfloat tex0, zfloat tex1) | CVectorTex3 | [inline] |
CVectorTex3(zfloat valx, zfloat valy, zfloat valz, zfloat tex0, zfloat tex1, zfloat nor0, zfloat nor1, zfloat nor2) | CVectorTex3 | [inline] |
CVectorTex3(const CVectorTex3 &v) | CVectorTex3 | [inline] |
Dist(const CVector3 &v) const | CVector3 | [inline] |
fCoord | CVector3 | |
fNormal | CVectorTex3 | |
fTexcoord | CVectorTex3 | |
IntersectSphere(CVector3 rO, CVector3 rV, zfloat sR) const | CVector3 | [inline] |
Lenght() const | CVector3 | [inline] |
Norm(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
Normalize() | CVector3 | [inline] |
NormUnit(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
operator *(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
operator *(const CVectorTex3 &v, zfloat val) | CVectorTex3 | [friend] |
operator *(zfloat val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
operator *(const CVectorTex3 &v, zuint val) | CVectorTex3 | [friend] |
operator *(zuint val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
CVector3::operator *(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
CVector3::operator *(const CVector3 &v, zfloat val) | CVector3 | [friend] |
CVector3::operator *(zfloat val, const CVector3 &v) | CVector3 | [friend] |
CVector3::operator *(const CVector3 &v, zuint val) | CVector3 | [friend] |
CVector3::operator *(zuint val, const CVector3 &v) | CVector3 | [friend] |
operator *=(zfloat val) | CVectorTex3 | [inline] |
operator *=(CVectorTex3 v) | CVectorTex3 | [inline] |
CVector3::operator *=(CVector3 v) | CVector3 | [inline] |
operator!=(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator%(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
CVector3::operator%(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator+() | CVectorTex3 | [inline] |
operator+(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
CVector3::operator+(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator+=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
CVector3::operator+=(const CVector3 &v) | CVector3 | [inline] |
operator-() | CVectorTex3 | [inline] |
operator-(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
CVector3::operator-(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator-=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
CVector3::operator-=(const CVector3 &v) | CVector3 | [inline] |
operator/(const CVectorTex3 &v, zfloat val) | CVectorTex3 | [friend] |
operator/(zfloat val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
operator/(const CVectorTex3 &v, zuint val) | CVectorTex3 | [friend] |
operator/(zuint val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
CVector3::operator/(const CVector3 &v, zfloat val) | CVector3 | [friend] |
CVector3::operator/(zfloat val, const CVector3 &v) | CVector3 | [friend] |
CVector3::operator/(const CVector3 &v, zuint val) | CVector3 | [friend] |
CVector3::operator/(zuint val, const CVector3 &v) | CVector3 | [friend] |
operator/=(zfloat val) | CVectorTex3 | [inline] |
operator/=(CVectorTex3 v) | CVectorTex3 | [inline] |
CVector3::operator/=(CVector3 v) | CVector3 | [inline] |
operator=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
operator=(const CVector3 &v) | CVectorTex3 | [inline] |
operator==(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
Set(const CVectorTex3 &v) | CVectorTex3 | [inline] |
CVector3::Set(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
CVector3::Set(const CVector3 &v) | CVector3 | [inline] |
SetLenght(zfloat val) | CVector3 | [inline] |
SetNormal(zfloat valx, zfloat valy, zfloat valz) | CVectorTex3 | [inline] |
~CVector3() | CVector3 | [inline] |
~CVectorTex3() | CVectorTex3 | [inline] |