| Angle(CVector3 v) const | CVector3 | [inline] |
| ClosestPointOnLine(CVector3 v1, CVector3 v2) const | CVector3 | [inline] |
| Cross(const CVector3 &v1, const CVector3 &v2) | CVector3 | [inline] |
| CVector3() | CVector3 | [inline] |
| CVector3(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
| CVector3(const CVector3 &v) | CVector3 | [inline] |
| CVectorTex3() | CVectorTex3 | [inline] |
| CVectorTex3(zfloat valx, zfloat valy, zfloat valz, zfloat tex0, zfloat tex1) | CVectorTex3 | [inline] |
| CVectorTex3(zfloat valx, zfloat valy, zfloat valz, zfloat tex0, zfloat tex1, zfloat nor0, zfloat nor1, zfloat nor2) | CVectorTex3 | [inline] |
| CVectorTex3(const CVectorTex3 &v) | CVectorTex3 | [inline] |
| Dist(const CVector3 &v) const | CVector3 | [inline] |
| fCoord | CVector3 | |
| fNormal | CVectorTex3 | |
| fTexcoord | CVectorTex3 | |
| IntersectSphere(CVector3 rO, CVector3 rV, zfloat sR) const | CVector3 | [inline] |
| Lenght() const | CVector3 | [inline] |
| Norm(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
| Normalize() | CVector3 | [inline] |
| NormUnit(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
| operator *(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
| operator *(const CVectorTex3 &v, zfloat val) | CVectorTex3 | [friend] |
| operator *(zfloat val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
| operator *(const CVectorTex3 &v, zuint val) | CVectorTex3 | [friend] |
| operator *(zuint val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
| CVector3::operator *(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| CVector3::operator *(const CVector3 &v, zfloat val) | CVector3 | [friend] |
| CVector3::operator *(zfloat val, const CVector3 &v) | CVector3 | [friend] |
| CVector3::operator *(const CVector3 &v, zuint val) | CVector3 | [friend] |
| CVector3::operator *(zuint val, const CVector3 &v) | CVector3 | [friend] |
| operator *=(zfloat val) | CVectorTex3 | [inline] |
| operator *=(CVectorTex3 v) | CVectorTex3 | [inline] |
| CVector3::operator *=(CVector3 v) | CVector3 | [inline] |
| operator!=(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator%(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
| CVector3::operator%(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator+() | CVectorTex3 | [inline] |
| operator+(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
| CVector3::operator+(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator+=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
| CVector3::operator+=(const CVector3 &v) | CVector3 | [inline] |
| operator-() | CVectorTex3 | [inline] |
| operator-(const CVectorTex3 &v1, const CVectorTex3 &v2) | CVectorTex3 | [friend] |
| CVector3::operator-(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator-=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
| CVector3::operator-=(const CVector3 &v) | CVector3 | [inline] |
| operator/(const CVectorTex3 &v, zfloat val) | CVectorTex3 | [friend] |
| operator/(zfloat val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
| operator/(const CVectorTex3 &v, zuint val) | CVectorTex3 | [friend] |
| operator/(zuint val, const CVectorTex3 &v) | CVectorTex3 | [friend] |
| CVector3::operator/(const CVector3 &v, zfloat val) | CVector3 | [friend] |
| CVector3::operator/(zfloat val, const CVector3 &v) | CVector3 | [friend] |
| CVector3::operator/(const CVector3 &v, zuint val) | CVector3 | [friend] |
| CVector3::operator/(zuint val, const CVector3 &v) | CVector3 | [friend] |
| operator/=(zfloat val) | CVectorTex3 | [inline] |
| operator/=(CVectorTex3 v) | CVectorTex3 | [inline] |
| CVector3::operator/=(CVector3 v) | CVector3 | [inline] |
| operator=(const CVectorTex3 &v) | CVectorTex3 | [inline] |
| operator=(const CVector3 &v) | CVectorTex3 | [inline] |
| operator==(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| Set(const CVectorTex3 &v) | CVectorTex3 | [inline] |
| CVector3::Set(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
| CVector3::Set(const CVector3 &v) | CVector3 | [inline] |
| SetLenght(zfloat val) | CVector3 | [inline] |
| SetNormal(zfloat valx, zfloat valy, zfloat valz) | CVectorTex3 | [inline] |
| ~CVector3() | CVector3 | [inline] |
| ~CVectorTex3() | CVectorTex3 | [inline] |