| Angle(CVector3 v) const | CVector3 | [inline] |
| ClosestPointOnLine(CVector3 v1, CVector3 v2) const | CVector3 | [inline] |
| Cross(const CVector3 &v1, const CVector3 &v2) | CVector3 | [inline] |
| CVector3() | CVector3 | [inline] |
| CVector3(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
| CVector3(const CVector3 &v) | CVector3 | [inline] |
| Dist(const CVector3 &v) const | CVector3 | [inline] |
| fCoord | CVector3 | |
| IntersectSphere(CVector3 rO, CVector3 rV, zfloat sR) const | CVector3 | [inline] |
| Lenght() const | CVector3 | [inline] |
| Norm(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
| Normalize() | CVector3 | [inline] |
| NormUnit(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
| operator *(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator *(const CVector3 &v, zfloat val) | CVector3 | [friend] |
| operator *(zfloat val, const CVector3 &v) | CVector3 | [friend] |
| operator *(const CVector3 &v, zuint val) | CVector3 | [friend] |
| operator *(zuint val, const CVector3 &v) | CVector3 | [friend] |
| operator *=(zfloat val) | CVector3 | [inline] |
| operator *=(CVector3 v) | CVector3 | [inline] |
| operator!=(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator%(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator+() | CVector3 | [inline] |
| operator+(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator+=(const CVector3 &v) | CVector3 | [inline] |
| operator-() | CVector3 | [inline] |
| operator-(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| operator-=(const CVector3 &v) | CVector3 | [inline] |
| operator/(const CVector3 &v, zfloat val) | CVector3 | [friend] |
| operator/(zfloat val, const CVector3 &v) | CVector3 | [friend] |
| operator/(const CVector3 &v, zuint val) | CVector3 | [friend] |
| operator/(zuint val, const CVector3 &v) | CVector3 | [friend] |
| operator/=(zfloat val) | CVector3 | [inline] |
| operator/=(CVector3 v) | CVector3 | [inline] |
| operator=(const CVector3 &v) | CVector3 | [inline] |
| operator==(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
| Set(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
| Set(const CVector3 &v) | CVector3 | [inline] |
| SetLenght(zfloat val) | CVector3 | [inline] |
| ~CVector3() | CVector3 | [inline] |