Angle(CVector3 v) const | CVector3 | [inline] |
ClosestPointOnLine(CVector3 v1, CVector3 v2) const | CVector3 | [inline] |
Cross(const CVector3 &v1, const CVector3 &v2) | CVector3 | [inline] |
CVector3() | CVector3 | [inline] |
CVector3(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
CVector3(const CVector3 &v) | CVector3 | [inline] |
Dist(const CVector3 &v) const | CVector3 | [inline] |
fCoord | CVector3 | |
IntersectSphere(CVector3 rO, CVector3 rV, zfloat sR) const | CVector3 | [inline] |
Lenght() const | CVector3 | [inline] |
Norm(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
Normalize() | CVector3 | [inline] |
NormUnit(const CVector3 &v1, const CVector3 &v2, const CVector3 &v3) | CVector3 | [inline] |
operator *(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator *(const CVector3 &v, zfloat val) | CVector3 | [friend] |
operator *(zfloat val, const CVector3 &v) | CVector3 | [friend] |
operator *(const CVector3 &v, zuint val) | CVector3 | [friend] |
operator *(zuint val, const CVector3 &v) | CVector3 | [friend] |
operator *=(zfloat val) | CVector3 | [inline] |
operator *=(CVector3 v) | CVector3 | [inline] |
operator!=(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator%(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator+() | CVector3 | [inline] |
operator+(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator+=(const CVector3 &v) | CVector3 | [inline] |
operator-() | CVector3 | [inline] |
operator-(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
operator-=(const CVector3 &v) | CVector3 | [inline] |
operator/(const CVector3 &v, zfloat val) | CVector3 | [friend] |
operator/(zfloat val, const CVector3 &v) | CVector3 | [friend] |
operator/(const CVector3 &v, zuint val) | CVector3 | [friend] |
operator/(zuint val, const CVector3 &v) | CVector3 | [friend] |
operator/=(zfloat val) | CVector3 | [inline] |
operator/=(CVector3 v) | CVector3 | [inline] |
operator=(const CVector3 &v) | CVector3 | [inline] |
operator==(const CVector3 &v1, const CVector3 &v2) | CVector3 | [friend] |
Set(zfloat valx, zfloat valy, zfloat valz) | CVector3 | [inline] |
Set(const CVector3 &v) | CVector3 | [inline] |
SetLenght(zfloat val) | CVector3 | [inline] |
~CVector3() | CVector3 | [inline] |